This week, the World Health Organization added “gaming disorder” to
its list of International Classification of Diseases, drawing praise
from one mental health expert who applauded the crucial first step in
addressing a mounting epidemic.
“The World Health Organization’s decision to acknowledge the video
game addiction is a good first step in addressing a growing problem,”
said Dr. Michael K. Horne, director of Clinical Services for Catholic
Charities of the Diocese of Arlington and alumni of the Institute for
Psychological Sciences at Divine Mercy University.
“At best, video games are a distraction that prevent genuine
encounters occurring between friends, family, and loved ones. At worst,
video game addiction can have severe negative ramifications on the
health of the person,” Horne told CNA.
“Gaming disorder” will be known, according to W.H.O., as a clinical
case of video gaming behavior which leads to distress or significant
impairment in personal, family, social, education or occupational
functioning.
This same disorder was recognized in 2013 by the American Psychiatric
Association as a condition for further study, and on Monday was
officially added as an International Classification of Disease, which
will be officially adopted in 2019.
The W.H.O. noted that gaming disorder “affects only a small
proportion of people who engage in digital or video-gaming activities,”
but those who play video games should be alerted to “the amount of time
they spend on gaming activities, particularly when it is to the
exclusion of other daily activities.”
The gaming industry was critical of the gaming disorder designation,
saying there was not enough evidence to formalize a disorder, calling
the W.H.O.’s classification “deeply flawed.” Instead, they argued that
video games are “a useful tool,” to acquire “competencies, skills and
attitudes required for a successful life in a digital society.”
The official W.H.O. designation was assigned in an effort to
destigmatize the addiction, make video game addicts more willing to seek
treatment, prompt therapists to provide help for the condition, and
encourage insurance companies to cover treatment for it.
“I have patients who come in suffering from an addiction to Candy
Crush Saga, and they’re substantially similar to people who come in with
a cocaine disorder,” said Dr. Petros Levounis, chairman of the
psychiatry department for Rutgers New Jersey Medical School, according
to the New York Times.
“Their lives are ruined, their interpersonal relationships suffer, their physical condition suffers,” he continued.
Around 2.6 billion people around the world play video games,
according to the Entertainment Software Association – two-thirds of
which reside in the U.S. The industry itself rakes in billions in
revenue, projecting to reach $180.1 billion globally within the next
three years.
While more and more mental health professionals are seeing a
connection between poor functionality and gaming addiction, there is
little insurance coverage for people seeking treatment.
The condition can also present with other symptoms, such as
depression, anxiety, sleep deprivation, aggressive behavior and suicidal
thoughts, making the disorder harder to diagnose – especially for
health care professionals who have not been equipped to treat gaming
disorder.
“We don’t know how to treat gaming disorder,” said Professor Nancy Petry of the University of Connecticut.
“It’s such a new condition and phenomenon,” she continued.
Currently, there are no formal organizations in existence to set
treatment standards for gaming disorder. However, a few online groups
have been formed to help addicts find community, such as StopGaming and
the On-Line Gamers Anonymous forum. Some rehab centers in Asia have also
been specifically designed to help gaming addicts.
The gaming disorder classification comes in the wake of other growing
technology addictions. The New York Times reported that Apple recently
released a new software to help consumers scale back on the amount of
time they spend on their phones, while Facebook users have joined the
#DeleteFacebook campaign in an effort to manage their privacy and social
media addictions.
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